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MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to emulation [link] [comments]

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to MAME [link] [comments]

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

Characters in a computer - ASCII Tutorial (1/3) - YouTube Representing Text in Binary (ASCII & Unicode) - YouTube ASCII and Unicode Character Sets - YouTube ASCII Encoding Letters Binary - YouTube Computer Science- Binary Representation of Characters  ASCII value  Unicode  2.4 PEP8- character to decimal converter assembly Language maya binary vs maya ascii (Hindi) ASCII to Binary!!

ANSI stands for American National Standards Institute.. The ANSI character set includes the standard ASCII character set (values 0 to 127), plus an extended character set (values 128 to 255).. The ANSI character set is used by Windows end refers to the codepage 1252 known as "Latin 1 Windows" (see note). Although the character set is utf8 in each of the preceding cases, the strings do not actually contain any characters outside the ASCII range, so their repertoire is ASCII rather than UNICODE. A column having the ascii character set has ASCII repertoire because of its character set. These character sets contain the unchanged ASCII character set. In addition, they contain further characters from 128 to 255, which differ in the various ANSI character sets. There are character sets for western special characters and umlauts, and for Arabic, Greek or Cyrillic characters. Binary transfer says – here’s a file and it just better be EXACTLY the same when it gets there.” An ASCII transfer was useful when computers/servers used different storage methods for text files and when we were stuck using 1200bps modems. Today, it would be perfectly fine in just about any situation to send all files via binary. $ >mysql -u root -p -h localhost -D database -o < dump.sql ERROR: ASCII '\0' appeared in the statement, but this is not allowed unless option --binary-mode is enabled and mysql is run in non-interactive mode. Set --binary-mode to 1 if ASCII '\0' is expected. Query: 'SQLite format 3'. In cases where a character set has multiple collations, it might not be clear which collation is most suitable for a given application. To avoid choosing the wrong collation, it can be helpful to perform some comparisons with representative data values to make sure that a given collation sorts values the way you expect. It has a specific format that represents 128 possible options for lower and uppercase letters (A, B, C, a, b, c, etc.), numbers (1, 2, 3, etc.), as well as special characters (!, @, #, etc.). See this link for more details about the ASCII character set as well as the hexadecimal reference but here is also a convenient image: In ASCII, the system converts binary numbers into printable and non-printable characters according to a specified standard, as listed in the table above. Users can also perform these computational processes without any aids. All you have to do is understand how to calculate in binary or hexadecimal. In a number system, each digit corresponds to the power on a particular basis: in the decimal ... The ASCII character set (American Standard Code for Information Interchange) defines 128 7-bit characters with ASCII codes from 0 to 127. Values from 0 to 31, and 127 are non-printable control characters, such as Form Feed, Carriage Return, and Escape. ASCII characters from 32 to 126 are printable characters (total of 95) that are commonly used in most languages, such as letters, numbers, and ... When character set A is a binary superset of character set B, any text value encoded in B is at the same time valid in A without need for character set conversion. When A is a non-binary superset of B, a text value encoded in B can be represented in A without loss of data but may require character set conversion to transform the binary ...

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Characters in a computer - ASCII Tutorial (1/3) - YouTube

Mabrouka Abuhmida, the substraction of 48, is comming from the fact that character 0 has in fact a value of 48. So if we substract 48 from our character we r... In this tutorial, I'm going to tell you the difference between Maya binary and Maya ASCII file format. Hope you like it. #maya #BinaryVsAscii #hindi #Maya #k... Video series about how characters are represented in a computer. This first part talks about the ASCII character set and the problems associated with it. The series also described the ASCII and Unicode character sets. less This series of videos explains the binary number system which is fundamental to the operation of a digital computer. Computer Science (Grade 10): High School Learning: Computer Science- Binary Representation of Characters ASCII value Unicode 2.4 ASCII Unicode Video by Edupedia World (www.edupediaworld.com ... ASCII to Binary!! Kelly Speckl. Loading... Unsubscribe from Kelly Speckl? ... Tutorial: Converting from characters to binary using ASCII - Duration: 4:58. Lauren Baker 1,276 views. 4:58 . How to ... This video describes the fundamental principles of character sets, character encoding, ASCII and Unicode. In particular, it covers the limitations of ASCII a... Lecture CS - using the ASCII code table to represent letters with binary numbers. This video gives a brief explanation of ASCII as a code that represents the American Alphabet as numbers. Then several numerical representations of the alpha... Covering the general concept of character sets and character codes that are used to encode text into binary. Covering 3 important character sets: ASCII, exte...

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