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Monster Chapter 21
PreviousNext The next morning Mox was in what she referred to as her office but was more of a fully functional light industrial workshop. She chose this building partly because of the great sound deadening and large rooms. She was enjoying a cup of tea and working on a tablet when she got a notification from her bank about a deposit. When she saw the number she had to double check and then check where it came from. It was from her department in the Ministry, same account as her normal pay. She checked the memo, on the job injury compensation. She tried to flutter her flush to 'laugh' but nothing. A a year ago this would have had her so amused she would have already messaged Jorin to share the joke. She was definitely showing him when he woke up so he could have something to put him in a good mood. She had peeked in on him and as rough as the bedding looked she guessed his night had been pretty bad. She had decided to let him sleep and just order some clothes so he didn't have to bother going home before his lunch meeting. It was the least she could do for the brave act he was putting on for her, she did appreciate not seeing him fall to pieces the way he was when she came out of the coma. This gave her an idea for how to get around the spooks and get to the Last Cup. No one would be surprised about the poor little rich girl going on a poor little rich girl spending spree after having a chunk of change like this dropped in her account. Realestate is where her family had made their money long before post scarcity and she did own a few properties already. Shortly she was looking at listings in Old Town on a great site that had this really nice local business profile section. Damn it, how lucky would it have been for the Last Cup to be on the market. She had pictured it being in some less than ideal neighborhood but it was actually a fairly upscale area. Yes, yes this would do, office space for sale in the building right across the street. Meats and sud for lunch! Buy now or set up viewing, well she couldn't dishonor the Korig name buying sight unseen. She set up viewings for a few properties in different parts of the city, "just looking today thanks' perfect. She signed a year lease on a coach that would be here in plenty of time, closed up the finished work on the tablet and went to make some breakfast with a lot more zip in her step. *** Both her and Jorin had gotten dressed for their days business a bit early so were enjoying the mid morning air on the balcony. He had only slightly protested her choice of his new clothes with a remark about it definitely being something a retired academic would wear. She thought he looked nice but not over done and was just trying to get a flush out of her. Normally it would have, but she had an internal conflict going, she didn't want to be dead inside and was using sheer will power to offset make them pay. Then the Universe decided it was bored. Jorin had been watching the news on his tablet while she watched ships coming and going from the spaceport. The unobstructed view of the ships was another perk of this apartment. Jorin set the tablet down as he jumped up. "Mox you've got to see this." he said as he rushed inside and waved on the main holoscreen. they both just stood there in shock. The Stolm home system had experienced an extinction level event with a large asteroid striking their star. The reporter was interviewing some expert about the history of the system. The Stolm home world, Prax, had been plunged into an ice age a few centuries ago by a mega volcano and the survivors had moved to the mirror swarm around the main star, Praxnia Majora, that was already under construction at the time. Jorin flipped the channels looking for something on the current situation and they watched an asteroid the size of a decent moon smash through the mirror swarm and hit Praxnia Majora so hard that the flare wiped out the entire mirror swarm and almost all of the cylinder stations around it. The estimated death toll was staggering, experts were claiming that on a normal day that they just watched the deaths of 22 billion Stolm, roughly 70% of their population. The reporters were discussing the time it was going to take for them to send aid and the possibility this death toll could rise in that time, even with a hyperspace link it had taken 22 days for the first reports to reach the capital and the nearest navy vessels that could offer any real aid were more than 60 days out. "Mox this makes no sense, something is off about this." Mox wished she could laugh like a human. She sat down and waved up the keyboard and went to work. She linked into the main workstation in her office, rewound the broadcast to the footage of the impact and had the computer start estimating the speed of the asteroid and overlaying the data. She then started hunting through the galactic catalog for something matching that rock, when that came up empty she substituted something close. "Jorin, hey, will you make me a cup of tea please." she needed to get him doing something other than standing over her with his mouth hanging open staring at the holoscreen. It took awhile for the computer to run the numbers, she had limited it to the local machine because she didn't want anyone seeing her crunch the numbers on this with network resources. "That can't be right can it?" Jorin said shrinking back in his chair."94% light speed at impact, is that even possible?" First time since that day Mox had flushed and she was having to do everything in her power not to because all she felt was pure joy. "Not naturally no, you reap what you sow." Jorin looked at her for a moment, she wasn't sure if he had seen the bit of flush she couldn't help and then asked. "How? What do you mean?" "Someone strapped FTL drives on that rock and dropped it to sublight outside of the system." She pulled up some data from the processing stream at the bottom. "It's a binary system and the footage is from an observatory in orbit around Praxnia Minor. We could see it long enough to judge decel, yeah it had been FTL 110 million miles out. If we could get footage from that point I'm guessing the engines were dropped after entering real space and were diverted off into the void or jumped back into FTL." "So many innocent lives... who would... who could even do this?" "Jorin, we could do this, we don't because of the conventions on ethical war. Weaponizing FTL is a war crime." She didn't want to tell him. "The Stolm have a lot of enemies, you know that, well someone had enough of them by the looks of this." She decided she wasn't going to tell him, she had kept this between her, Krelin and the just as dead AI in the pod. If Krelin had told someone in Navy intel well so be it but she wasn't. Make them pay indeed. He jumped up remembering his lunch plans. "I'm late, I have to go Mox, do you want me to come by later." She had told him about her good fortune and planned spending spree and he had been pleased she was looking to do something, anything, to go on with life. "Yes that would be nice, I'll message you when I get home. Dinner is on me tonight." Even if she couldn't tell him why she definitely wanted someone to celebrate with. *** Mox had went and looked at the properties the day before and had lunch at the Last Cup, it was a nice place, definitely the kind of place you expect criminals to hang out but the type of criminals that wore suits and ties and had corner offices. She had gotten lucky and found a parking garage off of the service alley behind the building so using the rear entrance next to the kitchen wasn't even odd. Krelin was a details guy indeed, this was going to be far easier than expected. The garage was to the right so she saw the door she was looking for but didn't walk past it so only dared a glance at the locks. Standard biolocks, all she would have to do is grab the handle and open it. Well if it hadn't been reset, had Krelin planned for it to take this long? She pushed that terror inducing thought down, she didn't need to risk a public records search to guess this was not a rental. She purchased the office space and had hammered out a deal with the broker to act as her leasing and management agent. She called the coach to come around to pick her up made a big display of checking her schedule on her tablet. When it pulled up she put her bag inside and looked across at the shops on the other side of the street. She waived her tablet across the meter to pay for the curbside parking and walked across to a clothing boutique and spent some time looking through the designer dresses. She bought a few things and walked back to the coach placed them inside, checked the time, yes, she had time for lunch. She walked over to the Last Cup sat in the front window booth and put her coat on the seat across from her where it was visible from outside and ordered. She waited a few moments looking at the other patrons, the guy who followed her in was seated at the bar and couldn't see down the hall past the restrooms to the kitchen. She knew there would be a camera, there are cameras everywhere but she was sure this was off the books which is why they were doing it eyes on. She waved the server over and asked if she would watch over her stuff while she used the restroom. He looked over and Mox was careful to not make eye contact, he saw her stuff in the booth as she walked toward the restroom and stayed in his seat. She made the turn opposite the restrooms and went out past the pick up counter at the kitchen entrance telling the cashier she would be right back she needed to fetch something from her coach. Quick left turn, grab the door handle it opened and she was in. She hurried up the stairs and into the apartment and saw the one bedroom and hurried to it almost at a run. She pulled out the small knife she had brought and flipped the mattress over onto the floor and cut open the spot a repair had been made. The data card was there, she slipped it in a hidden pocket in her boot, put the knife away as she was heading for the door and was back down and walking back into the restaurant in less than 3 minutes. She walked back out into the dining area adjusting her belt, he was still at the bar. She sat back down and enjoyed her meal, and left in plenty of time to make her next appointment. She was also buying a small tenement building near the spaceport. *** She had left the tablet at home to remove temptation to access the card in the coach which she was sure was bugged. She had told Jorin she needed to get over being alone at night so she would have all the time she needed with whatever was on the card. She put it in the tablet and waited for it to mount and typed in Monster. Cooperate. Check! Get out. Check! Last Cup. Check! #3. Check! In the mattress. Check! Tablet with no connectivity. Check! Monster. Check! Make them pay... oh yes, yes we are going to make them pay. The card obviously wasn't all of the data from the AI, it would have taken thousands of these cards. It was everything she needed. A decent amount evidence from the pod, with archive footage of Hannah, she couldn't watch that. A network spyder with thousands of network addresses all over the galaxy for news and conspiracy sites. A message from everyone's favorite fallen hero Major Agnar Krelin. Thousands of files of evidence naming names, a few who had been on the holo praising Krelin's heroism, the coup hadn't failed. All she had to do was enter the password to activate the spyder and plug this card into any mainlink terminal anywhere and walk away. Oh we are going to make them pay. The last folder contained a partition menu, the trash for the spooks that would trigger the nuclear option for everything else, the main data and one named I am sorry. She accessed it, a compressed file titled For Mox. She transferred it to the tablet, closed and unmounted the card. Did she really want to talk to the dead? She stared at the file for a long time before unpacking it. The first folder contained bank accounts, spyders that would change her identity, yeah she might have to run now that she knew the coup hadn't failed. The next folder had some pulsar coordinates for off planet locations, safe houses? Ship and captain names and schedules. Yeah he had looked out for her. Next folder was a video message from Krelin, she turned that off before he got past I'm sorry, she was comfortable with her level of hate for the man at the moment. The next folder was a gut punch, it was chat messages between Krelin and... Hannah? How, when? What the frack was this? Seriously what the frack was this? The glitch with her tablet. Well frack managing that hate level. Nope, this she couldn't handle. I can't do this, I can't. One folder left, frack you Krelin. She opened it and there was some text, 'I know these mean more to you than any of this' and an audio play list of all of Hannah's songs. She pushed play and got up to pace the room as she heard her own voice talking to Hannah a million years ago and as soon as she heard that voice the whole universe collapsed into a singularity in the middle of her being and she fell to the floor. He had completely destroyed her again and she lay there a broken husk until long after the music stopped.
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https://preview.redd.it/kkhj7agzz5251.png?width=875&format=png&auto=webp&s=f47007e7923d8f40d98e3ba7d08a31c3729a0bd3 Hello everyone, thank you for your continued interest and support. In the past two weeks, various tasks of TokenClub have been progressing steadily. The product development and community operation progress this week are as follows: 1. TokenClub Events 1)TokenClub & 499Block reached strategic cooperation in live broadcasting On May 28th, TokenClub and 499Block reached a strategic cooperation to jointly build a live broadcast ecosystem in the vertical field of blockchain. 2)520e events When 520 comes, TokenClub launches live interactive interaction. During the event, participate in interactive questions in the live broadcast room or forward the live poster to Twitter and the telegram group, and upload a screenshot to have the opportunity to extract 520, 1314 red envelope rewards https://preview.redd.it/apyee28406251.png?width=1080&format=png&auto=webp&s=9c9798db931ad6611d6c258907120610ae11ff11 3)Text version of live content is abailable on Medium In order to better understand the live broadcast of TokenClub by overseas communities, we translated the live broadcast content into English and uploaded it to TokenClub’s Medium official account, so that the community’s small partners can view it. https://preview.redd.it/hhmu3pl506251.png?width=1080&format=png&auto=webp&s=fae9d42dcdee9d079219d1ffe612fc573bad01e8 4)Preview: TokenClub’s self-media grandma is invited to participate in the golden financial theme live event From May 29th to June 4th, Golden Finance will hold a five-day live broadcast of the theme of “Finding Double Coins”. Grandpa Coin will express his views on June 3, welcome to pay attention. 2.TokenClub Live 1) Summary Recently, Binance Co-founder He Yi, TRON founder Sun Yuchen, Hobbit HBTC founder Ju Jianhua, OSL chairman Dave, BlockVC founding partner Xu Yingkai, Outlier Ventures founder amie Burke, Bitribe founder SKY, CryptoBriefing CEO Han Kao , Huarai Group / Vice President, Global Market and Business Leader Ciara, Guosheng Securities Blockchain Research Institute Sun Shuang, Tongtongtong Research Institute CEO Song Shuangjie, Jin Tiancheng Law Firm Senior Partner Yu Bingguang, Binance China Jiang Jinze, principal researcher of Blockchain Research Institute, Meng Yan, vice president of Digital Asset Research Institute, co-founder of Primitive Ventures & director of Coindesk advisory board-Dovey Wan, founding partner of Genesis Capital & co-founder of Kushen Wallet Ocean Liao Yangyang, Binance C2C-Kathy, Binance OTC-Coco, Binance Contract & Options-Justin, Binance VIP-Jennifer, Binance Broker-Jess, Binance Mining Pool-Denny, Harbin Institute of Technology Blockchain Research Executive Deputy Director Xu Zhifeng, dForce founder Yang Mindao, Mars Finance co-founder Shang Silin, Cobo & Yuchi co-founder Shenyu, well-known investor Xu Zhe, CasperLabs CEO Mrinal Manohar, CasperLabs co-founder Scott Walker, Chairman of Rock Tree Omer Ozden, Nova Club incubation team leader & Waterdrop Capital partner Zheng Yushan, Rolling Stone miner founder Alex Lam, BitUniverse coin founder Chen Yong, Odaily Planet Daily founder and CEO Mandy Wang Mengdie, Binance stablecoin BUSD project responsible Helen Tu and senior expert of TokenClub blockchain and cryptocurrency investment strategy-Zao Shen talks with you about blockchain things ~ On May 18, Block 101 Binance Key Account Manager Luna talked to Primitive Ventures co-founder, non-profit bitcoin development fund Hardcore Fund executive director, and Coindesk advisory board director-Dovey Wan, to understand “C and C How is the Goddess of Crypto Assets made? “Dovey Wan shared with us on asset allocation, investment judgment, entrepreneurship, DCEP, etc. https://preview.redd.it/0dsry36906251.png?width=1080&format=png&auto=webp&s=a7f6f4b852547d2e43114f81a981f7aa6ea10f61 On May 19, Block 101 Yingge talked with Sun Zeyu, the founding partner of Genesis Capital and co-founder of Kushen Wallet, to share the theme of “Blockchain Investment Experience”. This investor, who is rated as “reliable” by insiders, recommends that novices try not to touch contracts, do not stay overnight even when making contracts, be alert to risks, refuse gambling, and rationally analyze investments. On May 20th, 499Block ’s two-year birthday carnival “Global Hot Chain, Keeping Together for Every Year” celebration was held in the TokenClub Live Room. The cross-border AMA Solitaire + popular day group anchor live video sharing, including Binance Co-founder He Yi, TRON founder Sun Yuchen, Hobbit HBTC founder Ju Jianhua, OSL chairman Dave, BlockVC founding partner Xu Yingkai, Outlier Ventures founder amie Burke, Bitribe founder SKY, CryptoBriefing CEO Han Kao, Huobi Group / Vice President Global Markets and Dozens of blockchain leaders from home and abroad, such as Ciara, the business leader, all appeared on the scene, and 499Block became a popular beauty angel group to help the interactive host. https://preview.redd.it/ga6ey51b06251.png?width=1280&format=png&auto=webp&s=d94cc1a03640538ec1e99443c8cbb7a5e77596de On May 20, Sun Shuang, senior researcher of Guosheng Securities Blockchain Research Institute, Song Shuangjie, Jin Tong, CEO of Tongzhengtong Research Institute were jointly invited by Lingang Xinyefang, Lingang Innovation Management School, and Binance China Blockchain Research Institute. Tian Bingguang Senior Partner Yu Bingguang, Binance China Blockchain Research Institute Chief Researcher Jiang Jinze, Vice President of Digital Assets Research Institute Meng Yan, and many experts talked about the “Critical Digital RMB DCEP” in the live broadcast, one A feast of intertwined thoughts is worth watching again! On May 21st, Ocean Liao Yangyang, the founder of Block 101 Seven Seven Dialogue Force Field, focused on the “big enlightenment era of digital assets”, Ocean shared with us his entrepreneurial experience, the first pot of gold, public chain, currency circle and Analysis of the current market. Regarding the future of Bitcoin, Ocean feels that he can work hard towards the direction of digital gold and become a substitute or supplement for gold. He is determined to see more, because the ceiling of the entire industry is very high, and he still cannot see its end point. The index level is rising, far from being over. On May 22, “In the name of the Pizza Festival, we came to a different live broadcast” Bringing Goods “”, which was organized by the girls in the 101-day group of the block: June 6, July 7, Sisi, Yingge, Qianjiangyue , Dialogue: Binance First Sister, Binance C2C-Kathy, Binance OTC-Coco, Binance Contract & Options-Justin, Binance VIP-Jennifer, Binance Broker-Jess, Binance Mining Pool-Denny. We have explained to us one by one about C2C, OTC, contract options, etc. If you are interested, please move to the live room. https://preview.redd.it/a9am0j5e06251.png?width=1080&format=png&auto=webp&s=7f8d0e80492027a000d4e719ec727b56cc27d94f On May 22, Block 101 Sisi Dialogue Xu Zhifeng, executive deputy director of the Blockchain Research Center of Harbin Institute of Technology, shared the theme: “Strategy of Great Powers: Seizing New Highlands of Blockchain Technology”. He expressed his views on his own currency circle experience, entrepreneurship, blockchain technology, DECP, etc. Xu Zhifeng is very optimistic about the future development of blockchain. He said: “Ten years later, blockchain will become a very common industry. We are the Internet industry and have never changed.” On May 23, the old Chinese doctor Zao Shen from the coin circle went online ~ The theme of this issue: If you want to be short, you must be able to sing first, and if you want to be long, you must be patient. If the meal is not fragrant, the game is not good, and the happiness of the past has drifted into the distance, just because the daily reading is still a loss, and the head is hurt. Don’t panic, the old Chinese doctor Zao Shen of the currency circle will adopt the Trinity Interventional Therapy and precise care to regenerate life. Don’t move quickly to the live room to see what “therapy” is. On May 25, Block 101, July 7th conversation with dForce founder Yang Mindao, talked about “DeFi opportunities and challenges.” Yang Mindao believes that the four biggest benefits of DeFi are: programmability; non-custodial nature; non-licensing; composability. He believes that the current public chain market is seriously homogenized, and the most promising public chain is Ethereum. Ethereum is the best and largest in terms of developer group, ecology, and technological evolution, and can absorb the advantages of each public chain. At the same time, he is also extremely optimistic about DeFi, “DeFi application value is gradually verified, and the value of this type of token will gradually become more prominent.” On May 26th, Mars Finance co-founder Shang Silin Hardcore Dialogue Cobo & Yuchi co-founder Shenyu and well-known investor Xu Zhe. The trend of “financialization” in the digital asset industry is becoming more and more obvious, and the friends of miners need to master more and more skills. Unveiling the mystery of hedging for everyone. On May 26th, Nova Superstar Dialogue Phase 13 focused on the Silicon Valley star project CasperLabs, specially invited CasperLabs CEO Mrinal Manohar, CasperLabs co-founder Scott Walker, Rock Tree chairman Omer Ozden, and Nova Club incubation team leader Water Capital Partners Zheng Yushan, discuss CasperLbs together. On May 26, Block 101 Sisi talked with the founder of the Rolling Stone Miner, Alex Lam, and took us into the “post-worker life” of a PhD in finance. Alex shared the reasons for entering the coin circle, the first pot of gold, mining, pitted pits, investment experience and opportunities in the digital currency industry. Alex said: Bitcoin exceeds US $ 100,000, and it will be in the second half of next year or the year after. On May 27th, Block 101 Yingge talked with BitUniverse founder Chen Yong and shared the theme: “Who” needs grid trading. Chen Yong mainly introduced the currency trading tool of Bitcoin. In his view, grid trading has changed an investor’s concept-from stud into a batch of positions and positions. Regarding the price of Bitcoin, Chen Yong believes that the price of Bitcoin may reach one hundred thousand dollars around 2030. On May 28, Block 101 Binance Mining Pool Wu Di talked to Mandai Wang Mengdie, founder of Planet Daily Odaily, to learn more about the process of “media entrepreneurs marching into the blockchain from venture capital circles”. Mandy believes that the core competence in the media industry is high-quality original content, which is the most basic but difficult to stick to. The initial focus of entering the mixed media industry of the dragon and dragon is to focus and amplify value. On May 29th, Block 101 Qianjiangyue Dialogue Hellen Tu, the project leader of Binance Stablecoin BUSD project, talked with everyone about the stablecoin “Life and Death”, Hellen shared the stablecoin in detail, and published his own the opinion of. For details, please move to the live room. On May 30th, Zaoshen came to share the theme: Dongfeng blowing, bullets flying, unlimited chase? In this issue, Zao Shen shared with you the recent international financial situation and various major events in the United States in the past week, which extended to the impact on the currency circle and answered various questions about investment strategies. Friends who want to know more details can move to the live room of Zao Shen. 3.TokenClub operation data -Live data: 13 live broadcasts in the past two weeks, with over 800,000 views. TokenClub hosted a total of 870 live broadcasts with a total of 45.06 million views. -Binary trade data: In the past two weeks, guess the rise and fall to participate in a total of 1268 times, the amount of participation exceeded 2 million TCT. At present, it is guessed that the rise and fall function has participated in a total of 1.11 million times, with a cumulative participation amount of 498 million TCT. -Chat data: In the past two weeks, a total of 19271 messages have been generated. A total of 4.85 milliom messages have been launched since the function was launched. -Mini-game data: The mini-game has participated in a total of 4212 times in the past two weeks. A total of 1,66 million self-functions have been online. -Cut leeks game data together: Since the game was launched, the total number of user participation in the game was 962612 TCT total consumption was 6,27 million gift certificate total consumption was 15,95million and TCT mining output was 161496. -TokenClub KOL data: Over the past two weeks, the total reading volume of the BTCGrandpa article has been viewed by more than 300,000 people. -Social media data: At present, the number of Weibo official accounts is 18033 and the number of Twitter followers is 1332 and we have opened the official Medium account this week, welcome to follow. -Telegram official group data: In the past 2 weeks, there were 238 chats in the group, and the total number of Telegram official groups is currently 2906. -Medium data: Medium official account u/TokenClub has published 5 excellent articles, official announcements and updates are published in English, welcome to follow. 4.Communities 1)Overseas Community TokenClub held an event for forwarding Twitter and telegram group chats for overseas users. Bitcoin halved in less than two weeks, overseas users are more active in the telegram group, and some friends are more concerned about Binance Block 101 live broadcast, aggregation exchange, TCT usage and other issues, the administrator responded in time.On May 12th, when Bitcoin was halved, TokenClub organized a forwarding Twitter, telegram group chat prize event and participating in a live question asking interactive prize event for overseas users. There are many live broadcast events in the near future. The live broadcast poster information will be released to overseas users as soon as possible. The follow-up TokenClub will translate and broadcast high-quality live broadcast content to Twitter and Medium. Bitcoin halved, overseas users are more active in the telegram group, and some partners are more concerned about block 101 live broadcast, bitcoin future price trend, TCT usage and other issues, the administrator responded in time in the group. https://preview.redd.it/2nrknnyo06251.png?width=1080&format=png&auto=webp&s=fb98b385c0caf7e65c7b3b2bb1edd782ec126905 2)Domestic community Sweet Orange Club Weekly News Last Friday, a holiday, the community opened the red envelope rain event, and brought a sincere gift to everyone while relaxing in the holiday. At the same time, it also sent the most sincere blessings to all mothers in the community on Mother’s Day. Thank you for your long-term support and help to the Orange Club community. Hundred-day scheduled investment event (Phase II) The fourth week of the second 100-day fixed investment plan held this week has been awarded, and everyone is still very active in this event. This week, the Bitcoin halving market was also opened in advance. The small partners participating in the fixed investment should now have a certain floating win, so we adopt the correct cycle investment strategy to believe that it can bring unexpected benefits to everyone. Sign in the lottery. On the evening of May 3rd and May 10th, TCT Fortune Free Academy carried out the 51st and 52nd week sign-in sweepstakes, and rewarded the small TCT partners who had always insisted on signing in. In these two sign-in sweepstakes, the lucky friends received 20–180TCT as a reward. In addition, during the lucky draw, the college friends also actively expressed their opinions on the topic of this year’s bull market. The Leek Paradise Community Conference will continue as usual every Sunday at 20:00. During the conference, members will discuss recent hot topics, including gifts and blessings for Mother ’s Day, and the halving of Bitcoin everyone is paying attention to. At the end, the friends in the group also showed a rare enthusiasm at the first sight. It seems that the market still affects the mood. The members routinely started a red envelope rain to cheer for the participating partners and encourage everyone to maintain patience and confidence. Of course, at the same time, we are encouraging ourselves to see the community meeting next week. Come on! TokenClub volunteer community, sign in red envelopes every day, as long as you sign in every day, you can get good benefits, friends join us quickly! In the past two weeks, the community has conducted active partners. Volunteer community: Change to the currency circle consultation and pass the analysis of Grandma Coin and Panda analysts, support TokenClub in action, and continue to vote for TCT. In the last month, we have worked hard to learn the rain god’s strategy. We have doubled the coins in our hands. The community WeChat group has recently injected fresh students. We look forward to more people joining! Volunteer community, will continue to work hard for TokenClub TCT has been listed on Binance、Okex、Gate.io、ZB-M、MXC、Biki、Coinex、BigOne、Coinbene、Cybex、SWFT、Loopring、Rootrex etc. TokenClub website: www.tokenclub.com Telegram：https://t.me/token\_club
Out of the hundreds of binary options brokers in the world, there is only a handful that we currently recommend. These recommendations are based on my experience with the websites, the companies that operate them, and the features and quality each broker offers. Trust is always the number one essential criterion . Those hundreds of brokers that do not make our recommended list have a variety of problems. Some of them simply do not offer enough in terms of features, while others are incompetently operated. Many however are actually flat-out untrustworthy. They are run by malicious individuals out to rob you. They are scammers, plain and simple. There are a lot of ways that binary options brokers scam customers. Sell you useless systems and alert services. This is not really a scam you take action on if the systems were provided as a “free” benefit at a certain account tier, and it is questionable whether you could ever report them for it even if you did purchase them. Why? Because in the small print they invariably mention that the system does not guarantee results. Manipulate expiry times and prices. This is one of the most common binary options scams and Forex scams. You are in a certain trade, and it is set to expire in a few minutes. At the time that the trade is meant to expire, you are in the money. But then for some unimaginable reason, the clock keeps running. A few seconds later, it stops, but the trade is a loser. The broker will claim it is a site error and point toward terms and conditions stating they are not responsible, but it is almost certainly malicious. Refuse to pay out your money. This is another very common scam. You try to get your money out of your account and get a huge runaround. Either you find yourself wading through excessively complicated terms which are impossible to meet, you keep having to send in paperwork even though you already submitted everything, or the broker just ignores your withdrawal request and possibly disappears after absconding with your money. What do you do if you think your binary options broker is scamming you? Well, first off, you have to make sure they are scamming you. It is always a good idea to try to resolve the issue before you assume your broker is maliciously operating. If you cannot get the problem solved, though, you will have to take action against the company. You can take the case further to a recovery company for them to assist you in recovering your funds from the fraudulent broker and the best company to achieve that for you is Cromton tech. Cromtontech.org is a recovery company that assist victims of scams and bogus investment platforms to recover their private key and funds back in no time. With proof of transaction you carried out with these bogus investments cromton tech can track this transaction and bring these scammers to justice. With the help of Taintchain ( a new tech that is used by law enforcement to track wallet address), cromton tech has been able to track wallet address and recover funds from those wallet address. Contact cromton tech today for fast and reliable recovery and the best part is that you don’t have to pay for their service charge until your funds have been recovered. I hope this answers your question
How a Danish university dependent on corporate America fosters corporate loyalty in students
Students of Roskilde University ("RUC") have no choice but to accept, become dependent on, and support these corporations:
Mathworks Inc (students of statistics)
At RUC there is no escape from Microsoft. Mathworks is only avoided by students who avoid taking statistics.
E-mail service that establishes trust in Microsoft (and how it evolves into loyalty)
RUC has outsourced e-mail service to Microsoft. Students are obligated to access their Microsoft-served e-mail in order to receive official correspondence from school staff. There is no opt-out mechanism. Regular exposure to MS corporate branding in the student's UI establishes brand awareness using freemium. Students become accustomed to the look and feel of the Outlook UI, making them more likely to develop trust and cling to that interface more in the future. It's through repeated forced bonding with Microsoft's UI that leads ultimately to fostered loyalty. The loyalty is deepened further when the student grapples with idiosyncrasies like booking a room because the struggle leads to the user acquiring vendor-specific knowledge. The user is rewarded when their skill with the tool advances as they become more efficient with overcoming flaws and anti-features; as if they filled up a Starbucks loyalty card and got a payout. Unlike a loyalty card these advancements continue rewarding the user as long as they keep using the tool. When the user faces the decision to use an alternate tool they are less inclined to give up the vendor-specific knowledge that has accumulated. So overcoming non-intuitive aspects of a UI actually leads to more loyalty. The university sharpens this effect by trapping the student on the tool. Whereas being outside an organization includes freedom to switch tools anytime a use-case becomes non-intuitive. RUC has disabled IMAP access, thereby crippling students who would prefer a vendor-neutral standards-complying mail user agent ("MUA") or an MUA of a different vendor. Forcing Microsoft's non-standard protocols and favoring Microsoft UIs creates biases that raise the barrier to exit. Diligent motivated users who install Evolution or hack together a davmail proxy can escape -- but these users are a small minority and ultimately still forced to share their email contents with Microsoft and to feed Microsoft's bottom line. And what about independence? If the university can't handle being independent from corporations itself aren't students therefore conditioned to lack confidence in overcoming corporate dependency? When a self-sufficient student or outsider who runs their own residential mail server tries to send an email to an outlook.com/ruc.dk recipient, they are blocked. Microsoft has configured their mail servers to force individuals to be dependent on a corporation for email delivery. RUC has aligned with a corporation who pushes corporate loyalty even beyond the school, dragging outsiders into the Microsoft loyalty program and causing collateral damage to those who don't comply with Microsoft-dictated policy on how email must be transmitted in order for MS to accept it.
Document preparation: Office 365 or Google Docs (LaTeX discouraged)
Students are free to choose their document preparation tool, but professors and supervisors discourage the use of LaTeX. Scientific papers are produced within group projects with supervisors serving as mentors. Some supervisors are reluctant to learn LaTeX or review LaTeX code. Consequently professors urge students to avoid LaTeX to accommodate limitations of supervisors. RUC equips students with MS Onedrive accounts and one writing tool: MS Word, which is supplied with gratis copies of Office 365. This implies that using MS Word with its co-authoring feature and Onedrive is the only approach on which students can expect official school support. Note that Office 365 is unavailable to Linux users who are therefore limited to the feature-poor in-browser Word app should a Linux user end up in a Microsoft-aligned group. Some groups opt for LaTeX (vendor-neutral) and use Overleaf (a service of Writelatex Limited) for collaboration, but this choice comes with risk. If just one student in the group opposes the steep learning curve that LaTeX entails, that student likely already has vendor loyalties that they developed in post-secondary school and they will fight hard to avoid the effort of learning something new. RUC basically has the back of students who resist LaTeX, which bends groups in the direction of a corporate solution that builds vendor loyalty. Google Docs is seemingly the most popular choice. The school discourages use of the most suitable vendor-neutral technology so students gravitate toward Google Docs. All realtime collaboration options (msword, gdocs, latex) have stumbling blocks and idiosyncrasies. The LaTeX variety of issues lead students to learn something useful about the language or text editor, which furthers their knowledge of technology in a generic way that can be useful in the future. The MS Word and Google Docs varieties of issues lead students to learn about workarounds for specific flaws and limitations of those particular tools. This vendor-specific knowledge is not generally portable to other tools. It's without foundation and does not generally form a basis for building more knowledge. It's knowledge that bonds the user to the tool. The increased efficiency of knowing workarounds for vendor-specific tools serve to heighten vendor loyalty. The user becomes less inclined to migrate to a competing tool later because it entails wasting the knowledge that has no other applicability while inviting new issues to tackle.
Proprietary software labeled as "Free Software" helps propagate brand loyalty
RUC distributes gratis copies of licensed proprietary software under the heading "Free Software". "Free" has two meanings in English: freedom and gratis. The software industry specifically assigns "free software" special meaning: software that gives the user freedom. The software offered by RUC under this heading is quite the opposite of the industry-accepted term. Microsoft Office 365 and Matlab are commercial proprietary binary blobs that deny students the academic freedom of looking at the source code. The distinction between gratis and freedom when discussing software is paramount. RUC's use of the term misinforms the students they are tasked with educating. Use of the word "free" has a bigger problem: it's one of the most powerful forces in neuromarketing used to manipulate consumers according to Dan Ariely's study published in Predictably Irrational. RUC has refused to correct the heading on their English website from "free software" to "gratis proprietary software". RUC is exploiting the persuasion of the word "free" to maximize the number of students who will install software that will induce brand loyalty.
Research material jailed in corporate walled-gardens of Google and CloudFlare
Copenhagen housing crisis and Facebook's role in it
There is an acute housing shortage in the whole Copenhagen region resulting in apartments with waiting lists as long as five years. There is also a shortage of on-campus university-administered student housing that's so severe that Roskilde University has restricted the units exclusively to exchange students. Permanent full-time students are ineligible for these rooms. The school provides no service to help the 8000+ permanent students secure a place to stay amid the shortage. Students are given no information about how to directly get in contact with owners of apartments in close proximity to the university. RUC publishes a list of commercial profit-driven brokers who charge students a fee for helping with the hunt for housing or roommates. In some cases the fee is not based on placement so a student could pay fees to simply communicate with a prospective roommate or landlord without actually acquiring housing - which is a very likely scenario. Students are made dependent on a dozen or so private corporations before school even begins. RUC pays a premium to one of them ("Housinganywhere") to give RUC students VIP treatment (which in this case entails answering e-mail from students), and Housinganywhere falls short of responding to e-mail. These brokers have no obligation to get a student a booking. Students often arrive homeless or become homeless mid-term. This illustrates the inherent problem of outsourcing to private corporations something as essential as student housing particularly when resources are severely limited. The brokers' objective is to maximize profit not maximize student placements. One of the brokers charges nothing to the students but designed their website to deny service to students who don't have a CPR number (a number that can only be acquired after establishing a residence), so students entering Denmark for the first time are blocked from using the one broker who charges them nothing. Another corporate artifact is age discrimination. Some buildings try to cater for students and to keep the rentals marketable to students they impose an age limit. Every "dorm" in close proximity to RUC imposes age restrictions so older RUC students are pushed out of the city to suit corporate policy. RUC and the housing specialists and brokers RUC endorses have come up short. Enter Facebook. Facebook is the hack by which students find housing. Facebook secures student loyalty in this case not by clever marketing but simply by actually serving as a hack to an otherwise ill-served need.
Facebook invasion into official school communications
Of all the corporations RUC fosters loyalty for, Facebook is the most insidious. Facebook is a cocaine addiction compared to others. Copious articles try to help people break away from Facebook. The stranglehold of Facebook loyalty has driven Cornell University to study it. Facebook is used to make announcements to RUC students and the internal website is littered with Facebook references. In particular, there are social events that are officially school-sanctioned which appear exclusively on Facebook. Some might say "fair enough" because social events are non-essential and purely for entertainment. However, RUC has organized all the coursework around group projects. A culture of social bonding is considered important enough to justify having school-sanctioned parties on campus. The organizers have gone as far as to strategically separate student parties and to discourage intermingling across the parties so that students form more bonds with the peers they work with academically. Social bonding is a component of the study program. Announcing these social events exclusively on Facebook creates an irresistible temptation for non-Facebook users to join. It also destroys any hope of existing FB users who want to break away from Facebook from doing so. Students without Facebook accounts are naturally in the dark. Facebook non-patrons may be able to catch ad-hoc hallway chatter about school events but this is a reckless approach. When the official class schedule is incorrectly published students who discover the error in advance announce it on Facebook. Facebook then stands as the only source of information for schedule corrections, causing Facebook non-patrons to either miss class or show up for a class that doesn't exist. Unofficial student-led seminars and workshops are sometimes announced exclusively on Facebook. These workshops are optional but academic nonetheless. Sometimes information exists on the school website and is duplicated on Facebook. The information becomes very well buried on the poorly organized school website because the maintainers are paying more attention to the Facebook publication that they assume everyone is reading. Specifically the study abroad program has two versions of the document that lists all the foreign schools for which there is an exchange program. One version is obsolete showing schools that no longer participate. Both versions appear in different parts of the website. The schedule of study abroad workshops is so buried that a student relying on the school website is unlikely to know that the workshops even exist. Removing the Facebook distraction would perhaps mitigate the website neglect. RUC does not instruct students to establish Facebook accounts. There is simply a silent expectation that students have them. Some of the above mentioned problems can come as a surprise because Facebook excludes non-members from even viewing the content, so non-patrons don't even have a way to see what kind of information they are missing. There is an immense undercurrent of pressure for RUC students to become addicted patrons of Facebook's corporate walled-garden.
VPN depends on GSM
RUC's VPN service requires two-factor authentication ("2fa), and the possession factor is met exclusively by SMS messages. There is no opportunity to opt-out of 2fa and no possibility to use an alternate mechanism. Phones and service are also not provided. This forces students into the marketplace to buy phone equipment when most phone vendors have a long history of unethical conduct. Many GSM service providers have the same problem. If a student can manage to find non-controversial hardware and service they are still subject to needless tracking that's inherent in GSM technology while being pushed into establishing loyalty for the corporation, baited by the lower pricing of phones and plans that are marketed with contracts. A student should be able to reject all GSM hardware and service vendors without being denied access to the RUC's VPN service.
The FabLab uses Telegram Messanger. Offering to collaborate through a service like this is an advancement away from corporate dependency in principle because it enables voice communication without GSM service. However, Telegram is centralized and requires users to disclose their mobile phone numbers (which they may not have) just to register for an account even if it's only going to be used on a desktop. Some Telegram competitors have figured out how to offer gratis account registration without imposing GSM service on the user.
The statistics class is structured around MATLABtm, which cannot be installed without registering at Mathworks website (under Dynatrace tracking mechanisms), signing click-through agreements, and disclosing an email address. The email address is later used to promote Mathworks' products and to ask students to help Mathworks with product promotion to others. Students would normally be charged for a MATLAB license but RUC pays a high premium to ensure students pay nothing. This creates a brand awareness using freemium scenario. Mathworks marketing tries to draw students to more Mathworks products. Students have little choice but to become entrenched in acquiring vendor-specific knowledge on MATLAB to get through the class. This creates a bond and potential to manifest into brand loyalty.
Microblogging centralized on Twitter - loyalty required (new section)
RUC uses Twitter exclusively for microblogging. Without a Twitter account students are only permitted to read RUC's timeline and cannot participate in any discussion. Students must become loyal to Twitter Inc. if they want to participate in RUC's microblog. Twitter registration requires Tor users to have a phone number and to disclose it. This forces students to either expose their IP address to Twitter for their records or to trust Twitter with their phone number. Both situations compromise anonymity and as a consequence chills speech. Students are also forced to agree to Twitter's one-sided non-negotiable terms before they can communicate with RUC. Twitter is a private corporation with ultimate authority over which students may talk to their school and what they can say. Twitter has a right to refuse service to anyone for any reason, and they use it. My account was locked because (apparently) using an API over Tor is (falsely) treated as robotic use. So here I am among the public with the need to communicate with my public school, and this private corporation has blocked it. RUC gives Twitter this power.
If RUC wants to foster independence from sketchy corporations and enable students to boycott unethical players:
RUC needs to replace..
outlook.com mail server
in-house mail server, IMAP service (perhaps consult UCLA for guidance)
MS Office 365
shell accounts on vendor-neutral OS, version control, emacs+Rudel, Gobby or the like, LaTeX, LyX, Libreoffice
non-CloudFlared sources if they exist, otherwise show an apologetic warning of GDPR breach next to the CF link & state where to complain
"Free Software" website heading
"Gratis Proprietary Software"
(†) actually Copenhagen Library needs to do this, not RUC. (‡) RUC does not push students to use Google Docs; inertia brings students there. RUC should guide students away from that particular privacy-hostile walled-garden.
Crafting Upgrades - We removed any potential for the crafting process to result in an upgrade that is worse than what is currently fitted. All penalties in blueprints are fixed and only applied once per rank. You need to maximize benefits from an upgrade before we can start applying higher rank versions to a module.
If you have a higher reputation with an Engineer, the number of rolls you need to progress through lower grades will be lower. This means you will be able to roll the highest grade much more quickly if you have a higher reputation with an Engineer. (Beta 2)
Secondary Effects - Secondary hidden statistical variables have been removed. We'll try to ensure that each module has a set of experimental effects that allow you to tweak your module in a variety of ways.
Pinned Blueprints - You are now able to craft pinned blueprints at any starport that has outfitting. You can pin a blueprint per engineer.
When pinning a blueprint, it will now pin all grades rather than just one. (Beta 2)
Experimental Effects - These will no longer have a chance to occur during the upgrade process. Instead, each experimental effect will simply have a materials cost that you can pay to have it fitted to an appropriate module. This means that there is no way you can lose reputation ranks with an Engineer.
Material & Data Storage - There's a per material/data storage cap, with different caps for different tiers: Tier 1 - 300, Tier 2 - 250, Tier 3 - 200, Tier 4 - 150, Tier 5 - 100.
UI Improvement - There have been added quality and quantity indicators for materials in the game world, so you’ll be able to see at a glance how much you have of a material without having to check your inventory.
Collecting Materials - We've added an ignore function for materials (and commodities, incidentally), allowing you to mine and collect more efficiently by preventing collector limpets from picking up ignored items and auto-venting refineries.
Grandfathering - Existing engineered modules have been grandfathered. This means you can still use them, their statistics and effects won’t be changed. However, if you want to apply further upgrades to them, they will have to be converted. Conversion will place them at the top of the previous rank (so a rank 4 upgrade would become maxed rank 3 upgrade) and would change all statistics and effects to represent the new blueprint.
We will try to make sure that the new blueprints can max out slightly better than the old system (we want to encourage conversion).
Added a new contact called a Materials Trader to give players the ability to hand in materials in exchange for others at set exchange rates based on grade and material type.
This will allow players to trade for rarer items or items obtained by gameplay they do not want to take part in (E.G. killing trade ships) as well as converting stockpiles of unwanted materials to ones that the player needs.
This is not intended to replace material gathering completely, but be a useful tool to help shorten the gameplay loops around gathering materials, making engineering and unlocking items at the tech broker more accessible.
Allow players to trade one material of another in a single trade.
Only one trade at a time can be completed.
Material traders operate on a true barter system. There are no credits involved.
Traders are split into types – Raw, Manufactured and Encoded.
Each trader type only trades in their type of materials and can be found in different economy types. Locations material traders can be found are:
Raw Materials Trader - Found at extraction and refinery economies, only trades in raw material found on planet surfaces and planetary rings.
Manufactured Materials Trader - Found at industrial economies, only trades in manufactured materials.
Encoded Materials Trader - Found at High Tech and Military economies, only trades in encoded materials.
Systems also need to be mid to high security systems and have populations between 1,000,000 and 22,000,000.
Materials Traders will not show up in lawless and anarchy systems.
Materials Traders will not show up at stations that are currently controlled by a criminal faction.
Materials Traders will be unavailable when a station is damaged, under repair or put on lockdown.
Horizons is required to use Material traders.
Material traders can be found using the new By Service map view (Image) configuration option. This has a 40ly range and only shows traders that you have discovered.
Material traders will also be shown on the system map in the station services list.
Material traders will appear in the Human Bubble, Colonia and Pleiades regions at economies types listed above.
Bounties and fine are applied to the ship you're in.
Fines never mature into bounties.
Bounties never become dormant.
Bounties never expire.
Fines can be paid off at security contacts
Bounties can be cleared by Interstellar Factors when your Notoriety is 0
Claimed bounties for the jurisdiction you died in must be paid when you re-spawn at detention centres. (!)These changes aim to simplify crimes. You will now have more control over your criminal status risk and reward. You can store a ship with bounties on (a hot ship), hiding your criminality, but at the cost of not using the ship. Bounties are now more significant as you must use Interstellar Factors to clear them, which can be expensive.
Notoriety and Murder
Commanders gain a Notoriety rating, a value between zero and ten.
Notoriety increases by one whenever a Commander commits a murder crime.
Notoriety decays one unit every 2 hours of time when you’re logged in the game back down to zero.
For each level of notoriety, murder bounty values are increased by a fraction of the perpetrator's rebuy cost - the higher the notoriety, the bigger the fraction.
If the victim is a Commander (a player rather than an NPC) then you pay 10% percent per point of notoriety of the difference between your base rebuy cost, factoring in engineering, and the victim’s rebuy cost. If your cost is less than your victim’s, this will be zero. This is to de-incentivise destroying smaller ships than your own. This number, as well as others in the Beyond update, will be revisited and tweaked after launch to make sure the game is as balanced and enjoyable as possible.
In addition, Commanders that are destroyed have their rebuy cost reduced based on the notoriety level of their murderer - the more notorious the assassin, the bigger the discount on rebuy cost for the victim.
Notoriety is linked directly to the Commander, regardless of which ship they fly in.
Any Notoriety means the interstellar factors cannot clear your fines or bounties.
Around starports, any death that results from collisions will not apply to the notoriety penalties nor will it increase Notoriety. This is to prevent small ships being destroyed by excessive ramming. Ramming and combat logging are two examples of other things that we’re giving specific care and attention to – keep an eye on the forums and on social media for any news relating to these topics.
Notoriety exemption for murder by ramming now applies everywhere, not just near stations. (Update 3.0.2)
(!)These changes ensure that Commanders can't completely shed their criminal status by swapping to clean ships. It also addresses the seriousness of the murder crime, especially against other Commanders, as well stopping people from attacking smaller ships unnecessarily.
Hot Ships and Modules
A ship with bounties on it is hot.
A hot ship cannot be transferred to a port in a jurisdiction where the hot ship is wanted.
Elsewhere - ship transfer costs are increased for the hot ship.
Modules taken from a hot ship are hot modules.
Hot ships can be cleaned using Interstellar Factors, at a cost.
Hot modules can be cleaned in storage for a price based on the module's value.
Hot modules cannot be placed in a clean ship.
Hot ships and modules can be sold at a mark down. (!)These changes mean there are more consequences for criminals, to close off potential "laundering" exploits.
Friendly Fire and Reckless Weapons Discharge
The tolerance for friendly fire has been increased - you can deal more damage before you gain the assault crime.
A new crime has been added "Reckless weapons discharge", which triggers at the old friendly fire threshold, and is only a fine. (!)These changes reflect the potential increased consequence for a bounty, allowing more leeway before one is issued.
Anonymous Access Protocols
When in a hot ship, port services are restricted in jurisdictions where the ship is wanted - your ship logs in anonymously.
Fines prevent access to all services except missions in progress, security contact, Interstellar Factors and black markets
Bounties prevent access to all services except missions in progress, Interstellar Factors and black markets. (!)This helps to make sure there are consequences for your crimes.
Crimes committed between Powerplay pledged Commanders generate power bounties instead of normal bounties.
Power bounties can only be detected and claimed by Commanders pledged to the power that issued them.
Commanders destroyed for their Power bounty are not processed as criminals and do not pay any additional costs during respawning. (!)Authority ships will no longer get involved with Powerplay. For example, A Hudson Commander can still attack a Patreus Commander with impunity in a system controlled or exploited by Hudson. However when the Patreus player fights back they will get a Power bounty and no authority ships will be summoned.
Authorities now have access to new security vessels: ATR (Advanced Tactical Responders)
ATR ships are kitted out with top tier hardware, in exclusive, customised configurations. They are extremely competent pilots.
ATR ships can be summoned once a Commander has committed enough crimes in a jurisdiction.
The security of the system determines the level of crime before they are summoned
ATR ships arrive with full knowledge of their target and are pre cleared to arrive "weapons hot".
Once ATR ships respond to crimes, they will continue to respond until the Commander leaves the system. (!)Another piece of the crime consequences puzzle, ATR should also help mitigate Commanders attempting to exert excessive influence in the background simulation.
Crime and Ship Destruction
Attacking Wanted ships (player or NPC) is now legal even if the player does not know they are Wanted.
When a hot ship is destroyed where it is wanted the Commander will respawn at the nearest Detention Centre.
There are lots of Detention Centres in human space.
When respawning at a Detention Centre, a Commander must pay off their bounty or fine for the jurisdiction where they were destroyed and any bounties detected by a Kill Warrant scan, in addition to their rebuy cost - all other bounties and fines remain attached to the ship.
When a ship is destroyed where it is not wanted it will respawn at a starport owned by the jurisdiction’s controlling faction.
If there are no appropriate starports, it will respawn at the last port it was last docked at.
When a ship is destroyed where it is not wanted but hostile to the jurisdiction’s controlling faction, it will be deported and respawn at the nearest Detention Centre. (!)This change makes the crime flow more consistent and plausible and ensure you will not be trapped by re-spawning in a station you are hostile.
Kill Warrant Scanner
The Kill Warrant Scanner detects all bounties issued by system factions in every system. The Kill Warrant Scanner grants a license to kill if at least one detected bounty is issued by a faction that is aligned to the same superpower as the current jurisdiction.
When used, the Kill Warrant Scanner prevents reputation loss for destroying ships, except criminally aligned vessels. (Coming Soon: Source)
NPC ships can have bounties for factions not present in the current system, favouring nearby systems where possible.
(!)Making this change involves a significant amount of under the hood changes to the way bounties are generated, which increases the robustness of the whole bounty system. This has meant that this Kill Warrant Scanner update will deploy a little after Chapter One’s launch.
When you gain five or more bounties for factions aligned to the same superpower, a superpower bounty is issued against you.
Superpower bounties are valid for every jurisdiction aligned to the superpower.
Superpower bounties are detected by a basic scan.
When a superpower bounty is detected, all bounties issued by factions aligned with the superpower are also detected.
Superpower bounties grant credit rewards and reputation for the superpower.
We’ve looked at all of the feedback concerning bounties, background simulation and the Kill Warrant Scanner, and these rules are the result. Because they are changing from our original interpretation, they will be deployed along with the update to the Kill Warrant Scanner and ship destruction rules tweaks.
(!)Superpower bounties add consequence to those who commit crime sprees across multiple systems. They also help define clear boundaries between Empire, Federation and Allied space.
Commanders will be able to select the trade data column header to enter the trade data overlay. From there, you can select specific markets by typing in the system name or finding the system using the galaxy map.
Important note: only systems you have docked in or scanned the 'Nav Beacon' at will display a result when entered, so the more systems you visit in the greater the amount of trade data you will have to use when looking for a potential profit.
Once a system is selected, as long as you have the trade data, a tab will appear.
Using this you can select which market in the system you want to display the trade data for.
You can now select whether you want to show export profits (the money you would make when exporting to the system) or input profits (the money you would make from importing goods from the system to your current market).
Once the parameters have been chosen, you can hit the OK button to display the data for the selected market on the commodity market screen allowing you to see what profits you could make on any commodities.
Important note: profit given is accurate at the time of being displayed and can fluctuate when travelling to the chosen market.
The commodities market interface has also had a makeover with more information about potential markets displayed in the right hand panel. Supply and demand is now shown as pips instead of high (now 3 pips), medium (now 2 pips) and low (now 1 pip).
When you select a commodity, a confirmation overlay will open, allowing you to select how many of the item you want to buy or sell and then you'll be able to confirm the trade
Using the galaxy map for trade data:
You can use the same interface to access and use the galaxy map to select a target market. This is also available straight from the galaxy map tab in the left cockpit panel.
With the galaxy map open you can use some new configuration options to display trade data, find trades and select a market to compare with your current location.
New options are stored in the Map option under 'Map View Configuration.'
There is a new entry in this drop down called 'By Commodity'.
This will open up the new commodity search options
You will be able to select the commodity type and commodity that you are interested in.
If you already have a commodity in your ships inventory it will be highlighted with an icon, allowing you to see at a glance what you have onboard.
With a commodity chosen the galaxy map will display trade heat map icons within a 40 light year radius of your current position to indicate star systems that import or export that commodity.
Important note: you can search for and look at trade data for systems further than 40ly, it’s just that the heat map has a set range so the icons will only show up within that range of your current location.
A Blue Diamond is a system that imports the item and Green Triangle is a system that exports the item.
Under the commodity selection on the left hand panel are also three new filters allowing you to set the icons to show:
Best import and export prices
Import prices only
Export prices only
With the By Commodity map mode selected, you can move your cursor over a system and select it.
As mentioned before, if you have previously docked in the system or scanned the 'Nav Beacon' there then an expanded overlay will display trade data. But for systems that you have not visited, a message will be displayed telling you that the system's data is unavailable and how you can unlock it.
When you select a system, you will be able to scroll through each market in the system and see the per unit price of your chosen commodity on the system selection overlay. This will allow you to quickly work out the best locations to trade at (based on price).
Below 'import/export price' there is a new selection of filters. Using these filters you can find the best location with the best price to suit your ship and cargo. These filters are as are:
Landing pad size – This allows you to see what landing pad sizes are available at the Starport.
Planetary Market - This allows you to show or hide markets that are on a planets
Distance from star – This allows you to filter between market a short, medium or long range from the main system star.
We have also added another new button on the system selection overlay: mark market for comparison. This allows you to show the trade data from your selected commodity market to the commodity market at your current location (instead of displaying the galactic average.)
Trending trade route data
We have also updated the trade data routes in the galaxy map to now show trending trade routes used by commanders and commercial pilots. Using these filters can, alongside the various commodity filters, help commanders get a clear view of who is trading what and where in the systems near to you.
These are missions designed to be shared by up to four players.
In order to accept the mission, one member of the wing needs to access the mission board and select a wing mission, which are denoted by a special icon.
Once accepted, the player who took the mission can share it by clicking the share button on the mission’s entry, located in the 'Transactions' panel. Doing so sends the player's wingmates an inbox message and adds the mission to their own Transactions panel.
The wingmates can choose to then either accept or decline the mission invite in the Transactions panel.
Important to note: each player can only share one mission at a time, this means that with a maximum of four players in a wing, players can be part of up to a maximum of four active wing missions at any given time.
In the case of a wing delivery mission, players will be charged with transporting large quantities of goods from point A to point B. previously, when taking a delivery mission, all the cargo would be placed into the player’s hold for them to deliver. However, as we are now dealing with larger quantities and missions involving multiple players, this added a new development challenge; we needed to add a way for players to collect and deliver part of the mission’s total required cargo. In order to facilitate this, we introduced the 'mission depot,' which allows members of a wing to collect and deliver any amount of cargo that they require for the mission.
The mission is completed when all the cargo has been delivered and each member of the wing is then able to collect their rewards.
All players who are members of the wing at the point that the mission is completed are eligible for the mission rewards.
Once all cargo has been collect and a set amount of cargo has been delivered to a mission depot the owner of the mission has the option to partially complete it. In this instance all wing members will receive a credit only reward proportional to the amount of cargo delivered. For example if 75% of the cargo is delivered all wing members will receive a credit reward equal to 75% of the mission’s promised reward.
If a player has collected cargo, which has not been delivered when a mission is completed, they will receive a fine based on the cargo’s value.
The new mission reward system, which provides players with three different, and roughly equivalent, reward packages allowing each player to choose which set of rewards they wish to claim. One of these reward packages will always be a credit based reward package.
Another change coming to this chapter of Beyond is the additional gameplay interactions that will be available at the various megaships found across the galaxy. As well as the simple data links and NPC ship scenarios we have added a new flow for scanning these and (in later Beyond updates) other large space objects.
Megaships will now need to be scanned with the data scanner before any of the interaction objects become interactive. - Video
Doing so will release a scan pulse which highlights all interaction objects attached to the ship.
Interaction objects are added to the ships contacts panel and can now be targeted and interrogated to discover how to interact with them.
Some of interactions will utilise limpets of various types to allow you to activate, deactivate, damage, hack or simply operate an item. While others can be shot or scanned to interact.
One thing to note is that all current interactions are considered illegal, tying in with the changes to Crime and Punishment. These interactions provide criminal pilots new gameplay options as well as giving lawful players new locations to find wanted pilots.
In addition to the aforementioned interactions, we have tweaked the scenarios around the megaships to include a greater variety of criminal and lawful pilots, as well as crime responders such as police ships which we feel will add a bit more spice to these locations.
We have plans to add other interaction types and locations in later updates, so there will be more to come in this area.
Technology Brokers are dealers in new and rare technologies and items. These contacts appear in various stations across known human space and can generally be found in highly populated systems with a high security level. Visit tech brokers to see what items they currently have available and complete set requests to unlock these items by handing in the required commodities and materials. The addition of Technology Brokers allows pilots to acquire new items based on their personal narrative giving even more ways to play elite your way.
We have overhauled the surface material system for the rocky, high metal content and metal rich planets. We have pushed the system to get a lot more out of it, but this is just the first step towards further major planetary system improvements. The contrast and variation across and between bodies is much improved. We also hope that these planetary visual improvements (with more surface level improvements coming later in the year) will also bring a new vibrancy to the Elite Dangerous galaxy, encouraging wanderlust explorers to discover far systems and planets. The colouration of the surfaces now more clearly telegraphs the chemical makeup and volcanic activity of the worlds. In addition, binary rocky/metallic planets more accurately simulate having similar colourations from shared formation materials where appropriate.
At the simple click of a button, you’ll now be able to listen to GalNet audio whilst flying your ship.
All you have to do is select the play button at the bottom of the right-hand system panel in your cockpit to play through the headline news stories.
If you’re looking for a specific story, or you want to curate your own playlist of handpicked news, you can do so by opening up GalNet news from the same panel and select the stories individually.
GalNet news will fade in and out depending on the situation, and stop altogether in some key situations. In some cases, such as counting down to hyperspace jumps, the news will pause and then resume once the countdown is complete. The story, or playlist, will continue from where you left off. - YouTube
Changing your COVAS (Cockpit Voice Assistant) is a new addition to Elite Dangerous and the first of these will be Victor, ready at the launch of Chapter One of Beyond. Commanders will be able to change their COVAS at the Starport Services livery customisation section.
It'll be possible to also change the COVAS for your SRV too, you'll need to head over to the SRV customisation bay to change your preference.
And... if you miss Verity, you'll be able to change the COVAS back.
Frontier is working in partnership with HCS to bring you new COVAS packs in the future.
These voices are intended to bring a new flavour to commanders out in the black, however, it's important to note at the current time we do not intend to introduce celebrity voice packs.
The Alliance Chieftain is a medium-sized ship that has been designed not only to dish out punishment, but to avoid it. Manufactured by Lakon Spaceways, the Chieftain is more manoeuvrable than ships of similar size and weight, and its combat profile means it can more than hold its own in a fight. The ship also boasts three internal military compartments, allowing the pilot to equip a shield cell bank, hull reinforcements and module reinforcements.
Specifications: Medium pad. Hardpoints: 2 Large - 1 Medium - 3 Small. Not locked behind a rank requirement.
Squadrons - New organizational structure for player groups. We'll be able to create our own squadrons. We'll have tools to manage the membership and hierarchy in them. Squadrons will feature enhanced communication options. - Image
Fleet Carriers - Squadrons will be able to purchase their own fleet carriers. These are large, mobile, dockable vessels that will act as a base of operations for squadrons. We'll be able to refuel, rearm and respawn at them.
Exploration - More activities and tools focused on how we find stuff in the galaxy. This affects missions, commodities, other resources. New phenomenons, new anomalies for us to find in the galaxy.
The Codex - An archive that logs our exploration achievements and acts as a repository for game lore. It will log our discoveries and will also act as an encyclopedia, giving more depth and context to the things we find. And also possibly hinting at other things that we might be able to find out there.
Mining - Improvements to the way we detect and extract resources. A miner's toolkit of modules and capabilities, for more options, variety and choice when we're in deep space. Trying to invoke the feeling of Wild West prospecting through jeopardy (crises, unforseen challenges to get the rewards) or through the concept of hitting the motherlode (deep core blasting, an entire special asteroid for big rewards). Trying to make mining a fully fledged career - Image
Planetary Tech - Improvements to the scatter rocks system, by adding a bigger variety of sizes and scales to them. Improving ambient effects, planetary phenomena, volumetric effects and vapour.
Hi everyone, Soon you'll be able to strap yourself into the cockpit of the Chieftain and explore a host of new gameplay features - Chapter One is almost here! The galaxy servers will be down today from 9.30 AM (GMT) for approximately 9 hours. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we'll keep you as up to date as possible. While you wait, join us for a pre-launch livestream at 2:00 PM (GMT) for a Beyond - Chapter One recap with members of the development team on YouTube here. We'll post the changelog soon, and add update information to the thread as it comes in. Keep an eye on our social media channels too for regular updates on the server status. We will try to respond to as many queries as possible, but we will give everyone advanced notice for when the servers come back online, and social media is your best bet for knowing when the servers are back up and running! Thanks!
(Includes improvements Coming Soon for Crime and Ship Destruction, Kill Warrant Scanner, Superpower Bounties) Edward Lewis:
Here's an overview of all the features coming to Elite Dangerous: Beyond - Chapter One. With one or two exceptions (outlined within the section) the information below is how the feature will work at launch of Elite Dangerous 3.0.
Crime & Counter Crime system overhaul, including Advance Tactical Response (ATR)
When the player is destroyed they are not necessarily returned to the last port they docked at, based on a prioritised list of rules
If players are destroyed when a fine/bounty has been detected they will respawn at a detention centre
Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship
Players can store hot modules (modules applied to a ship at the time a crime is committed)
Players can clean ships of any bounties and fines through an Interstellar Factor contact
Players can sell hot ships from the shipyard for a markdown
Access to port services including ship transferring/storage/retrieval/selling are limited if the player docks in a 'wanted' ship (bounties and fines) applicable in that jurisdiction, and the cost is increased where transfer is possible
Power bounties are issued instead of normal bounties for criminal acts to do with valid Powerplay interactions
Players can see details on fines and bounties in the wanted ships cockpit, the shipyard and the ship transfer screens
New crime recognised: "reckless weapons discharge"
Bounties and fines incurred by players are applied to the ship that the crime was committed in and never go dormant
Kill Warrant Scanner changes and Interstellar Bounties will be coming soon
Added new Wing Missions that can be shared across a Wing and completed as a group
Mission Depot added where players can accept an applicable mission and deliver the target commodity piece by piece to complete the mission
Mission reward choice
New USS scenarios added
Added new alien attack craft
Added the Chieftain. More manoeuvrable than ships of similar size and weight, the Alliance Chieftain from Lakon Spaceways has been designed not only to dish out punishment, but to avoid it. * Horizons only
Added second seat to the Keelback to support Multicrew
Trade Data & Galaxy Map
Galaxy map now indicates its mode when any tab is active
Galaxy Map: Filter by station services
Galaxy Map: Filters added for Thargoid & Guardian sites
More player factions have had a description added in their home system on the galaxy map
Filter for the new 'detention centre' government type (for new detention centre spawning areas)
Galaxy Map: Players can view trade data that they own, by commodity, represented on the galaxy map by colour coded icons
Galaxy Map: Players can view trending trade routes, and filter by AI or Human players
Galaxy Map: Players can view import and export prices, in a roll out screen, including the ability to select different markets and filter
Commodity Market: Players can search trade data they own, to compare it to the current market
Prison ships have been added to one of the routes to Colonia
Ship yards added to Caravanserai in Gandharvi and Eudaemon Anchorage in Rohini
Material Trader contacts, which allow the player to convert materials. * Horizons only
Engineering a module or weapon results in progressively better improvements within a range
Players can convert and modify their older modules/weapons engineered before this update
Players can modify modules/weapons at selected ports (ports with access to outfitting) outside Engineer ports
Players can select which experimental effect they want to apply to their module, at a material cost
Players are presented with a screen where they can choose the module/weapon to modify, the Blueprint to apply or pin, see the material cost, and preview the outcome
Weapons and modules
Added Technology Broker contacts, which allows the player to unlock new weapons and modules in return for specific materials and commodities. * Horizons only
Medium Shock Cannon (Fixed, gimbal & turret)
Medium Remote Flechette Launcher (Fixed & Turret)
Medium Enzyme Missile (Fixed)
Size 4 Meta Alloy Hull Reinforcement Package
Recon Limpet Controller
For new articles, players can now listen to the news in English, French, German, Russian, Spanish and Brazilian Portuguese
News headlines can be accessed via the status menu
Galnet can now be accessed via the status menu and articles with audio can be played or queued into a playlist
Galnet Audio playback options added to controller bindings
Galnet Audio section added to audio options
Installation and Megaship Interactions
Data link scanner upgraded to allow scanning megaships and installations to reveal targets the player can interact with
Players can scan certain revealed targets to uncover sub-targets. These can be interacted with in different ways depending on the type
Players can damage generators to disable turrets
Players can use recon limpets to activate data terminals and comms arrays
Players can use hatchbreaker limpets to open a cargo bay
Surface material system
Overhauled the surface material system for the rocky, high metal content and metal rich planets
Improved contrast and colour variation across and between bodies
The colouration of the surfaces now more clearly telegraphs the chemical makeup and volcanic activity of the worlds
Quality of Life
Added synthesis for new Technology Broker modules and weapons
Added synthesis for AX weapons
New cockpit voice assistant - Victor added as an alternative to Verity
Increased manoeuvrability benefits when boosting based on the ENG pips
Option added so players can choose how flight controllers address them (Commander Name, Ship Name or Ship ID) when approaching a station
’Target Ignore’ feature added for material and commodity collectables and refining
Ability to see at a glance the quality and inventory quantity of materials targeted
Per material storage caps
Increased rewards at Search and Rescue contact
New High Value supercruise targets for pirates to raid
Large number of Commander Journal updates
Portuguese language support added for consoles
11 new Achievements for XB1 worth 200G
Fixes and Improvements
This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process since the release of 2.4. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other important changes.
Fixed a texture issue in the Teqia QI-T E3-3167 nebula
Fixed some audio issues with the Federal Gunship
Fixed some audio distortion that could occur when passing through a Starport's airlock
Fixed issue where Elite NPC crew members would use incorrect voice responses regarding targets
Fixed an audio issue with Small Fixed Mining Lasers
Fixed some clicking that could occur when starting and stopping in the Lakon Type 10
Fixed hardpoint scanners being silent after swapping from mothership to fighter and back
Fixed some missing UI sounds when contributing resources towards a Wing Mission when using a mouse
Fixed flight controllers saying a third character if a player switches to a call sign with less than 3 characters
Fixed the ‘Bounty Incurred’ audio line playing whenever a fine is received
Fixed some missing audio from holographic billboards
Fixed audio issues with the vessel voice after returning to your ship from an SRV when landing at some sites
Fixed cockpit freezing and cracking SFX persisting after returning to the game from the menu
Removed a dark background that would appear when opening the main menu while in the Camera Suite
Scale the loading squares for 4K so that they're not tiny [XB1X]
Fixed an issue where the game would revert back to 4K mode instead of 1080p after a few days [XB1X only]
Fixed an issue where the pre-order gold Sidewinder paintjob would go missing [PS4]
Earth now has better defined land masses as on other platforms [PS4]
Menu audio no longer continues to play when viewing Training Videos [PS4]
Fixed an issue where you’re unable to reply to messages from friends due to them appearing offline erroneously [PS4]
Fixed descriptions for various Trophies in languages other than English [PS4]
Various audio fixes to help reduce “pops & crackles” [PS4]
Controls & Control Devices
Fixed issue of more recent PS4 controllers not being recognised as such when used on PC
Fixed some instances of changes to keybindings not being saved after restarting the game
Fixed a throttle issue that occurred when using the Camera Suite
Added the correct radial menus for the T.Flight Hotas One and T.Flight Hotas 4
Reverted a change that renamed ThrustMasterHOTAS4 to TFlightHotas4 to keep backwards compatibility with existing player presets that referenced the old name
Fixed throttle automatically setting to zero when exiting a hyperspace jump
For consoles, added support for a separate custom bindings profile per input device (Gamepad or HOTAS)
For consoles, added support for switching automatically to the correct bindings profile (Gamepad or HOTAS, standard or custom) depending on the device used to start the game and the profile type that was used with the previous device
On Windows, added support for the T.Flight Hotas One and T.Flight Hotas 4
Fixed a controller issue where using the Galaxy Map Back button would re-open the Galaxy Map
Fixed an issue where engineer bases would not always occupy the top position of your Contacts Panel by default
Engineer workshop now displays ‘None’ instead of the currently applied experimental effect if you have a Blueprint selected that is different from the one currently applied to the module
Pinning a blueprint will now pin all grades, not just one
Higher reputation with an Engineer will increase the speed you'll progress through the lower grades
Fixed sorting for pinned Blueprints in the Engineer workshop and cockpit Engineer menu
Some Railgun Experimental Effects under the new system now all have a 40% heat reduction applied (applies to Feedback Cascade, Super Penetrator, Plasma slug)
Fixed an issue with the level preview when selecting a module to modify at an Engineer
Fixed an issue in the Engineer Workshop that can cause the UI to become unresponsive if all stats have reached their maximum values, but the recipe progress has not
Galaxy Map/System Map
Fixed some inconsistent system data for Pekoe
Fixed the missing 'State' field for systems with damaged stations
Fixed the argument of periapsis appearing incorrectly on the System Map
Fixed two systems with duplicate names
Fixed visual issue with planets that could occur after selling restored exploration data
The Galaxy Map can now be freely spun with the mouse in both directions, instead of just to the right
Fixed some texture pop for the stars on the System Map
Fixed inconsistencies between the jump range calculated by the hyperdrive and what's used in outfitting/galaxy map. Should no longer be cases where the route plotter avoids jumps just on the edge of your range that you could technically make
Fixed the System Map displaying the current view mode of the Galaxy Map in the top right corner
Fixed some incorrect player faction descriptions on the Galaxy Map
Fixed the map configuration view ‘by services’ not persisting on subsequent reopening of the Galaxy Map
The inhabitants of Lave 2 have moved on after being isolated by their planet's permit and their settlements have been dismantled, so missions should no longer target this planet
General Fixes & Tweaks
Various text tweaks
Fixed a tiling issue with high resolution screenshots
Fixed Onionhead decals that were appearing white
Fixed an issue where incoming calls still came through when voice channels were set to 'off'
Commander stats: Highest Single Reward now updates based upon the greatest total bounty per ship destroyed after this release
Increased yield of materials from asteroids
Fix for bounty values not always being received correctly
Added two new materials - Boron and Lead which can most commonly be found in metal-rich asteroid rings
Anarchy factions treat smuggling goods at a black market as if they were traded on the open commodities market for the purposes of the Background Sim
Fixed the notoriety discount not being applied correctly on the insurance screen
Minor commodity adjustments with the aim to make it more profitable to smuggle goods to a black market
AI traders have been discouraged from travelling to markets farther away from the system entry point or that have a low security, leaving more supply and demand available for players. Anarchy factions lower the security of their markets.
Fix material traders and technology brokers being incorrectly activated at markets when their owner changes
Rebalancing pass over station repair targets has reduced them to about 10% of their 2.4 values
Fixed Holo-Me creator always saying 'Mixed Eyes' even when they match
Adjusted the height of the wraparound visor eyewear
Fixed an issue where 'Asymmetry 01' was set by default even when 'None Selected' was set
Corrected the position of the player’s avatar when using the Holo-Me creator when in an Anaconda
Addressed issue of jumping to a binary star system and dropping too far away from the main star
Patched a hole in the geometry of the Shrogea MH-V e2-1763 Tourist Installation
Moved some shipping containers at the Torno 3 Maclaurin Reach surface base to prevent SRVs from becoming stuck
Fixed players sometimes not receiving Engineering data from scanning data points
Fixed instances of capital ships being aligned to the wrong side of Conflict Zones
Fixed a missing Uplink at Dav's Hope
Fixed some floating buildings at Conflux Settlements
Added docked capital ship to the Carthage system
Made some adjustments to the drop out distance to prevent players from dropping out of Supercruise inside the structure of a Megaship
Grounded a floating communications antenna at Dixon Dock
Fixed an issue that was preventing Data Uplinks from being targeted on Installations
Fixed Capital Ship in Distress USS being surrounded by ‘Clean’ Pirate NPCs
Fixed ships not showing as Wanted or having pre-existing bounties in Resource Extraction Sites
Fixed an issue whereby ships could be recalled while at unsafe locations
Increased the spawn rate of High Grade Emissions USSs in shipping lanes and by planets
Launcher (PC Only)
Fixed an issue where the launcher would not minimise when clicking the taskbar icon
Passengers will no longer request to visit damaged stations
Fixed an issue that could lead to single planetary scan missions not completing correctly
Fixed some massacre mission distribution issues
Fixed some systems only spawning VIP passenger missions
Fixed issue where only one ship in a wing would count towards pirate kill missions
Fixed an issue whereby duplicate named mission targets could spawn during missions
Adjusted the spawn rate of Skimmers at settlements to better facilitate 'Kill Skimmer' missions
Increased the variety of Courier missions that can be generated
Factions will no longer send you to scan their own Data Points for a Planetary Scan mission
Fixed an issue that was preventing mission targets from counting towards an Assassination mission after following a target using a Wake Scanner
Fixed mission rewards not filtering correctly
Fixed planetary welcome missions sometimes directing players to difficult, high security outposts
Fix to prevent notoriety increases from crimes committed against a mission target
Added new Massacre Mission Scenarios
Fixed an inconsistency in reputation/influence indicators between the mission list and mission details
Fixed some instances of missions incorrectly granting negative rewards
Fixed a disconnect that could occur when attempting to deploy a fighter in Multi-Crew
Fixed heat vents not appearing correctly when using the Camera Suite in Multi-Crew
Fixed an issue where the Role Switch panel would not update correctly when a crew member switched from the Idle to the Gunner role
Fixed an issue where the avatar of a Multi-Crew member would flicker in the role panel when that player enters the Camera Suite
Fixed an issue where hired crew could crash their ships when recalled at crater settlement
Addressed reports of reckless flying by NPCs around Stations
Addressed an issue where Pirate NPCs would attack the player when in the same instance as a Thargoid
Dropping mines inside stations no longer confuses the station's turrets
Fixed issue where Pirate NPCs could demand more cargo than you are able to drop
Fixed Black Flight ships being incorrectly flagged as allied with Aegis Research
Fixed the Beckett Class Science Vessel being incorrectly named when targeted
Addressed mission target NPCs sometimes dropping out of Supercruise too close to stars
Fixed issue where a Search and Rescue ship would continue to repair a distress call victim even after they are fully repaired
Addressed NPC crew members responding with an affirmative to an order when their thrusters have been destroyed
Fixed an issue where planetary defences would still attack you while docked after re-spawning
Fixed an issue where System Authority ships could appear in anarchy systems
Fixed an issue where NPC ships could be occupying an allocated landing pad
Fixed an issue where players could be penalised for attacking the Ship Launched Fighter of a Wanted mothership
Fixed an issue that could allow Frame Shift Drive modules to be equipped into Utility slots
Fixed a rare case where the selected livery would highlight the wrong slot after selecting one
Added an event to Player Journal when SRV is destroyed
Added info in journal if wanted when docked
Added a property in the Journal's "Location" or "FSDJump" event indicating if the player is wanted locally
Fixed the "Loadout" entry written to the Journal at startup (It was sometimes missing)
Ensured all ShipType strings written to journal get localisation
Added a new "Powerplay" event in the journal to log a player's powerplay allegiance, rank, merits etc
When writing character stats to the journal, strings are properly surrounded in quotes in the json output
Altitude is always written to status.json if we have lat & long
Fixed the ExternalToolsDataStore writing flags=0 into the status.json file on every FSD jump, it was intended to only do this at shutdown
Added crew name in events that only had ID, added ID in events that only had Name
The name of the "Experimental Effect" (if any) is now included when writing engineered module info to the Journal
Module values etc are now omitted when writing the ship loadout to the Journal if the info is not available
Whether the player has Horizons access is now indicated in LoadGame, Shipyard and Outfitting files
More information is included about the results of a mission in the Journal MissionCompleted event
Changed the TimePledged property in the Journal Powerplay event to be elapsed time in seconds, not timestamp of when pledged, also writing duplicate events on each jump is avoided
Improved the data written to the journal info when applying an experimental effect to a module in engineering
Commodity price lists to Market.json now includes unlocalised and localised item name, also including category name when writing
ModuleStore, ModuleRetrieve, MassModuleStore, StoredModules: add Level and Quality to EngineerModifications; add "Hot" flag; add "BuyPrice" in list of stored items
'Hot' ships are now indicated in the Journal list of stored ships
Fixed missing "PilotRank" property in "ShipTargeted" journal event - when target is Elite
Included some extra information in the Journal's Scan event, to show each body's parent body info
Included Latitude and Longitude in Status.json at a higher altitude, at the point where GUI starts to show the data
Fixed localisation of some items (eg commodity in MissionAccepted)
Fixed the Player Journal showing the incorrect rebuy price
Fixed Powerplay power effects on faction influence in their territory as described in their Exploitation Impact text
Fixed an issue whereby a station's interior could appear at a low LOD when in a Wing
Improved shadows on planet surfaces for some setting configurations
Fixed a LOD popping issue on Asteroid Base landing pads
Thargoid Probe shutdown now correctly removes the HUD, rather than turning it black after entering the Camera Suite during a shutdown
Reduced texture generation time for non-landable planets on consoles - Consoles only
Fixed an issue where the ship's hull could render over weapons (Type 7 and Type 9)
Prevent crashes when unable to immediately create planet ring texture
Video memory savings in the handling of the background
On PS4, reduce cases of texture mip level drops - PS4
Fix cases of nebulae missing from background
Adjusted the starlight colour saturation levels
Fix for some settlements not being correctly aligned to terrain
Fix for fog not picking up the star light colour in some cases
Supercruise motion lines are now frame-rate independent
Prevent the fluorescent blue line appearing when in headlook mode and exiting the camera suite
Tweak dust, tyre track and rock colour calculations to better match the surface
Fix galaxy map icons flickering into and out of existence
Non-volumetric light cones now fade in instead of clipping
Prevent extremely bright lighting for some gas giants
Ships & SRV
General Ship Fixes and Improvements
Fixed an issue where the Festive String Lights could disappear when swapping vehicles until your next jump
Fixed ship paint work always showing as scratched even when at 100%
Thargoid EMPs no longer scrub your ship's Nameplate and ID from your hull
Fixed some laser aim jittering that was occurring when switching between a Ship Launched Fighter and your Mothership
Fixed utility mounts disappearing while in Hyperspace
Corrected spelling of DeLacy in several ship cockpit textures
Fixed some clipping on the Raider Ship Kit
Fixed the ship not rolling correctly on its centre of mass axis
Fixed the engine trails rendering incorrectly
Fixed the positioning of the String Lights
Corrected some of the side window textures
Fixed an issue with the shield animation not encompassing the entire ship
Fixed the bumper Ship Kit covering the Ship ID
Fixed an alignment issue with the Ship ID
Fixed an issue with the front decal disappearing and reappearing when dropping from Orbital Cruise
Cobra Mk. III
Fixed an animation issue with the landing gear
Patched a hole in the geometry
Fixed a texture LOD popping issue
Fixed some LODs
Fixed an issue with the heat coils being inverted
Fixed the XB1 controller vibration not working [XB1]
Fixed the facing of a decal
Adjusted some of the outfitting cameras
Fixed a missing texture under the landing ramp
Fixed some LOD issues with the Pathfinder Paintjob
Fixed a section of the Tail Kit 4 that could not be recoloured
Raised the position of the fuel scoop message as it was appearing too low
Fixed an issue whereby your ship could take off while deploying your SRV, causing it to possibly take damage
Fixed an issue where SRV cargo was retained when the SRV was destroyed
Fixed issue whereby your ship could be dismissed while deploying the SRV, causing the turret not to deploy correctly
Fixed SRV handling inconsistencies while airborne at some framerates
Fixed issue whereby a player driving an SRV would receive a bounty for returning fire on a hostile NPC ship
Fixed an issue with the fuel gauge displaying an incorrect value
Fixed an issue where the SRV’s seat was not animating in sync with the pilot impact animations
Fixed an issue where the SRV could get stuck in the ground when moved due to logging out in a dangerous location
Fixed some inverted decals
Fixed the incorrect orientation of the Camera Suite external angles
Buffed to improve its jump range
Type 9 Heavy
Fixed a cockpit texture issue
Type 10 Defender
Fixed an issue where certain hardpoints were not firing correctly
Fixed a cockpit texture issue
Adjusted the camera angle for the 6th utility mount when in Outfitting
Increased the power distributor slot to size 7
Fixes to the landing gear animations and positioning
Fixed an issue where the ship would often not land despite alignment being correct
Fixed a Camera Suite position when used in Multi-Crew
Fixed a Camera Suite camera angle
Fixed an issue that prevented players who logged out near 'Downed Civilian Ships' in the California Nebula from logging back in
Fixed a crash that could occur when switching back to your ship from a Ship Launched Fighter
Fixed one of the most common connection errors that could occur
Prevent crash at planetary bases that could occur from rapidly loading in and exiting to main menu repeatedly
Fixed a crash that could occur when looking at the Navigation Panel when in CQC
Fixed a crash that could occur when opening the Galaxy Map
Fixed a crash that could occur when switching to another ship
Fixed a crash that could occur on the Insurance Screen
Fixed a crash that would occur when shooting an SRV with a Railgun
Fixed a crash that could occur if you waited for more than 5 minutes in the Docking and Travel training mission before doing a Hyperspace or Supercruise jump
Fixed a crash that could occur when exiting game while in Outfitting
Fixed a crash that could occur when loading in to a CQC Arena Deathmatch
Fixed a crash that could occur when fighting a Thargoid
Fixed a disconnect that could occur when scanning a Private Data Beacon at an Unidentified Signal Source
Various fixes and optimisations for stations and outposts
Synthesizing from the modules panel will no longer cause the UI to get stuck
Corrected the calculation for the FSD boost distance multiplier
Fixed an issue where the Restock All menu could get stuck loading
Fixed an issue whereby modules were not being correctly categorised in the Stored Ships panel of the Shipyard
Engineering effects on Modules can now been seen in the modules tab
Fixed an issue with bracketed Commander names not displaying as intended
Insurance screen 'Rebuy All' toggle has been changed to 'Select All' for clarity
Fixed incorrect 'Killed By' message that appeared when a player destroyed your Ship Launched Fighter in PvP
Fixed an incorrect thumbnail displaying in the Role panel
'Total Hyperspace Distance' and 'Maximum Distance from Start' stats on the Stats Panel now display as whole numbers
Corrected some display errors on the Insurance Screen
Fixed issue where some Blueprints mod descriptions were not matching the results
Fixed some text layout issues for Inbox, mission text and Info tab of the Multi-Crew sub menu
Fixed issue with the System Map scroll bar resetting when a map pop-up is closed
Fixed the switch tabs buttons appearing incorrectly in the French client in the Holo-me creator
Read messages in your inbox will now display an open envelope icon
Fixed the icon for Inbox messages that contain audio
Fixed an issue that prevented players from scrolling down the module info panel
Changed the inbox filter and header from ‘Audio Logs’ to ‘Discovered Logs’
Fixed some debug text that could appear when targeting Black Box Canisters
Fixed the ‘engineered’ icon incorrectly displaying when selling stored non-engineered modules
Fixed an issue whereby an NPC’s avatar could appear in the Comms panel instead of a player’s avatar
Fixed inbox message not always appearing when gaining an exploration rank after discovering a new micro resource
Fixed a crash that could occur when accessing The Dweller’s Starport UI
Fixed some text overlap that could occur in the Commodities Market for most languages
Fixed the stats UI showing incorrect numbers on weapons with the Double Shot modification applied
Fixed the rank progression being difficult to make out in the Status Panel
Widened the friends list in the main menu, to allow more room for long commander names
Fixed the ‘Encounters’ field being blank in the Statistics panel
Fixed a focus loss issue when using a controller to access the Status Panel
Ensured that mission inbox messages are not grouped into the Discovered Logs category
Fixed some overlapping text in the Message Inbox
Material grade icons in the Target Panel now show the correct grade
Fixed an issue where the Systems Panel would not update to display a new Engineered FSD range, neutron boost range and FSD synthesis range
Fixed the Import/Export profit sometimes displaying as a negative number in the Commodities Market
Rank type in crew lounge is no longer cut off when playing the game in French
Adjusted the pilot illumination so it proves less distracting when using VR
Fixed a rendering issue with some Sidewinder cockpit panels rendering as transparent when using VR
Weapons & Modules
Fixed an issue where engineered Pack Hound Missiles could not always be restocked correctly
Fixed an issue where some engineered torpedoes were not damaging internal modules correctly
Fixed an issue where guided missiles could remain stationary in space after a conflict
Small adjustments to the position of the penetration sphere (and making it smaller) to better balance High Yield Shell, Deep Cut Payload and Penetrator Munitions specials - these should all be slightly less effective at their best, better on average, and overall show much more consistent results.
Fixed an issue where heat sinks could not be activated when in Supercruise
Fixed an issue where jumping to Supercruise reset the charge provided by a Shield Cell Bank if the charge had not completed before the jump
Updated the description text for the Turreted Flak Launcher for clarity
Fixed an issue where Collector Limpets could explode on the cargo hatch when the vessel was moving
Adjusted the Hatch Breaker Limpet Controller's in-game description
Adjustments made to the Docking Computer to prevent damage during landings
Fixed issue of power priorities in the module tab not listing all priorities
Modifications to existing specials:
Autoloader rate increased 25%
Force Shell no longer scatters
Plasma Slug damage penalty reduced from 20% to 10%
Radiant Canister no longer reduces ammo capacity (was 25% penalty)
Shiftlock Canister no longer reduces damage (was 20% Penalty)
Thermal Conduit no longer includes a base damage penalty, but the damage bonuses from the firing ship's heat have been reduced to offset this
Thermal Vent effectiveness doubled, and no longer increases weapon's baseline heat (was 25% penalty)
Thermal Shock damage penalty reduced from 20% to 10%
Rebalanced some module prices
Rebalanced some synthesis recipes
Significantly reduced the damage and radius within which the High Yield Shell applies damage to internal modules
Fixed player-controlled beam weapons with jitter (Cyto-scrambler especially) having their jitter removed upon exiting to the menu and back
Reduced the jitter on Cyto-scrambler burst lasers by about half
Implemented some performance improvements when fighting Thargoids in a Wing
Redis, short for Remote Dictionary Server, is a BSD-licensed, open-source in-memory key-value data structure store written in C language by Salvatore Sanfillipo and was first released on May 10, 2009. Depending on how it is configured, Redis can act like a database, a cache or a message broker. It’s important to note that Redis is a NoSQL database system. This implies that unlike SQL (Structured Query Language) driven database systems like MySQL, PostgreSQL, and Oracle, Redis does not store data in well-defined database schemas which constitute tables, rows, and columns. Instead, Redis stores data in data structures which makes it very flexible to use. In this blog, we outline the top Redis use cases by the different core data structure types.
Data Structures in Redis
Let’s have a look at some of the data types that Redis supports. In Redis, we have strings, lists, sets, sorted sets, and hashes, which we are going to cover in this article. Additionally, we have other data types such as bitmaps, hyperloglogs and geospatial indexes with radius queries and streams. While there are some Redis GUI tools written by the Redis community, the command line is by far the most important client, unlike popular SQL databases users which often prefer GUI management systems, for instance, phpMyAdmin for MySQL and PgAdmin for PostgreSQL. Let us take a closer look at the data types that exist in Redis.
Redis Strings are the most basic type of Redis value leveraged by all other data structure types, and are quite similar to strings in other programming languages such as Java or Python. Strings, which can contain any data type, are considered binary safe and have a maximum length of 512MB. Here are a couple useful commands for Redis strings: To store a string ‘john’ under a key such as ‘student’ in Redis, run the command: SET “student” “john” To retrieve the string, use the GET command as shown: GET “student” To delete the string contained in the key use the DEL command: DEL “student”
Redis Strings Use Cases
Session Cache: Many websites leverage Redis Strings to create a session cache to speed up their website experience by caching HTML fragments or pages. Since data is stored temporarily in the RAM, this attribute makes Redis a perfect choice as a session cache. It is able to temporarily store user-specific data, for instance, items stored in a shopping cart in an online store, which is crucial in that your users do not lose their data in the event they log out or lose connection.
Queues: Any application that deals with traffic congestion, messaging, data gathering, job management, or packer routing should consider a Redis Queue, as this can help you manage your queue size by rate of arrival and departure for resource distribution.
Usage & Metered Billing: A lesser known use case for Redis Strings is the real-time metering for consumption-based pricing models. This allows SaaS platforms that bill based on actual usage to meter their customers activity, such as in the telecommunications industry where they may charge for text messages or minutes.
Lists contain strings that are sorted by their insertion order. With Redis Lists, you can add items to the head or tail of the lists, which is very useful for queueing jobs. If there are more urgent jobs you require to be executed, these can be pushed in front of other lower priority jobs in the queue. We would use the LPUSH command to insert an element at the head, or left of the string, and the RPUSH command to insert at the tail, or right of our string. Let’s look at an example: LPUSH list x # now the list is "x" LPUSH list y # now the list is "y","x" RPUSH list z # now the list is "y","x","z" (notice how the ‘z’ element was added to the end of the list by RPUSH command)
Redis List Use Cases
Social Networking Sites: Social platforms like Twitter use Redis Lists to populate their timelines or homepage feeds, and can customize the top of their feeds with trending tweets or stories.
RSS Feeds: Create news feeds from custom sources where you can pull the latest updates and allow interested followers to subscribe to your RSS feed.
Leaderboards: Forums like Reddit and other voting platforms leverage Redis Lists to add articles to the leaderboard and sort by most voted entries.
Redis Sets are powerful data types that support powerful operations like intersections and unions. They are not in any order and are usually used when you want to perform an audit and see relationships between various variables. Sets are reasonably fast, and regardless of the number of elements you have stored, it will take the same time to add or remove items in a set. Furthermore, sets do not allow duplicate keys or duplicate members, so a key added multiple times in a set will simply be ignored. This is driven by a function called SADD which avoids duplication of multiple similar entries. The SADD attribute can be employed when checking unique values, and can also for scheduling jobs running in the background, including cron jobs which are automated scripts. These are particularly helpful for analyzing real-time customer behavior for your online shopping site. For instance, if you’re running an online clothing store, Redis Sorted Sets employ relationship matching technique such as unions, intersections, and subtractions (commonly applied in Venn diagrams) to give an accurate picture of customer behavior. You can retrieve data on shopping patterns between genders, which clothes products sell more the most, and which hours record the highest sales.
Redis Sets Use Cases
Analyzing Ecommerce Sales: Many online stores use Redis Sets to analyze customer behavior, such as searches or purchases for a specific product category or subcategory. For example, an online bookstore owner can find out how many customers purchased medical books in Psychology.
IP Address Tracking: Redis Sets are a great tool for developers who want to analyze all of the IP addresses that visited a specific website page or blog post, and to be able to ignore all of the duplicates for unique visitors with their SADD function.
Inappropriate Content Filtering: For any app that collects user input, it’s a good idea to implement content filtering for inappropriate words, and you can do this with Redis Sets by adding words you’d like to filter to a SET key and the SADD command.
As the name suggests, Redis Sorted Sets are a collection of strings that assign an order to your elements, and are one of the most advanced data structures in Redis. These are similar to Redis Sets, only that Sets have no order while Sorted Sets associate every member with a score. Sorted Sets are known for being very fast, as you can return ordered lists and access elements in the shortest time possible.
Redis Sorted Sets Use Cases
Q&A Platforms: Many Q&A platforms like Stack Overflow and Quora use Redis Sorted Sets to rank the highest voted answers for each proposed question to ensure the best quality content is listed at the top of the page.
Gaming App Scoreboards:Online gaming apps leverage Redis Sorted Sets to maintain their high score lists, as scores can be repeated, but the strings which contain the unique user details cannot.
Task Scheduling Service: Redis Sorted Sets are a great tool for a task scheduling service, as you can associate a score to rank the priority of a task in your queue. For any task that does not have a score noted, you can use the WEIGHTS option to a default of 1.
Geo Hashing: The Redis geo indexing API uses a Sorted Set for the Geo Hash technique which allows you to index locations based on latitude and longitude, turning multi dimensional data into linear data.
Redis Hashes are maps between string fields and string values. This is the go-to data type if you need to essentially create a container of unique fields and their values to represent objects. Hashes allow you to store a decent amount of fields, up to 232 – 1 field-value pairs (more than 4 billion), while taking up very little space. You should use Redis Hashes whenever possible, as you can use a small Redis instance to store millions of objects. You can use basic hash command operations, such as get, set, exists, in addition to many advanced operations.
Redis Hashes Use Cases
User Profiles: Many web applications use Redis Hashes for their user profiles, as they can use a single hash for all the user fields, such as name, surname, email, password, etc.
User Posts: Social platforms like Instagram leverage Redis Hashes to map all the archived user photos or posts back to a single user. The hashing mechanism allows them to look up and return values very quickly, fit the data in memory, and leverage data persistence in the event one of their servers dies.
Storing Multi-Tenant Metrics:Multi-tenant applications can leverage Redis hashes to record and store their product and sales metrics in a way that guarantees solid separation between each tenant, as hashes can be encoded efficiently in a very small memory space.
Who uses Redis?
Redis has found a huge market share across the travel and hospitality, community forums, social media, SaaS, and ecommerce industries to name just a few. Some of the leading companies who use Redis include Pinterest, Uber, Slack, Airbnb, Twitter, and Stack Overflow. Here are some stats on Redis popularity today:
4,107 companies reported using Redis on StackShare
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